Pillars - Ficus Game Studios



Pillars Picture


Overview: After we had finished working on Lumoria, my friend and I decided to move onto creating our own game. Initially, plans were to use our very own proprietary game engine, which came decently far into development. During that time, I tasked myself with coming up with multiple different game design ideas, producing art for them, and implementing scenes within the editor, while teammate did programming for the engine. Eventually, one project, Pillars became our focus, and we eventually moved it into the Unreal Engine 4. In Unreal, I focused on planning the game further, creating levels, and creating art assets (models, textures, and various materials).

 

Below is documentation I created for the game and also the Ficus Engine.

 

Download: Pillars Game Design Documentation

 

Download: Ficus Editor Guide (for our old Ficus Game Engine)

 

Official Page: Ficusgames.com

 


 

Press Pictures for Pillars:

 

Pillars Picture

Pillars Picture

Pillars Picture

 

Other art assets I created:

 

Pillars Picture

Pillars Picture

Pillars Picture

Pillars Picture

 

A few concept art pieces:

 

Pillars Picture

 

Responsibilites:

 

My main focuses were game design, which included:

 

• Documenting and planning levels, game mechanics, and tools used.

 

• Blocking out levels in Unreal Engine 4 to ensure that they could be refined early on through prototyping.

 

• Collaborated level design ideas with two other team members.

 

• Created art assets to be used throughout the game, structural and organic assets. Worked alongside Sahir Irfan, who created many of the rock models in the pictures above.

 

• Managed SVN repository working environment, helped maintain Trello board, and created Ficus Games website, along with Pillars page and other media pages promoting the game.

 

© 2016 Lucas Govatos